First code in Unity
Tejas GK| (9y ago)
#Learning Unity
I started learning Unity mostly from the Brackeys YouTube channel.
At first it was really fun. I was building small games, messing around with physics, movement, cameras, UI, and all the usual beginner stuff. I even made a Subway Surfers-like game at one point.
The problem was... I was mostly following tutorials.
And I got stuck in that classic tutorial hell where everything feels easy while someone else is telling you what to do, but the moment you open Unity and try to build something from scratch, your brain just goes completely blank 😭
I knew how to copy the steps.
I knew roughly what different parts of Unity did.
But I didn't actually know how to take an idea like:
"I want the player to switch between three lanes and avoid obstacles"
and independently break that into smaller problems, decide what scripts I needed, structure the logic, debug it, and actually finish it.
That was a pretty useful realization for me.
Following tutorials can make you feel like you're learning much faster than you actually are.
You're still learning something, obviously, but there's a massive difference between:
"I understand this when someone explains it"
and
"I can build this without anyone telling me the next step."
I eventually stopped doing as much Unity, but I still think that phase taught me one of the most important things about learning technical skills:
At some point you have to close the tutorial and struggle.
That uncomfortable period where you don't know what to do next is probably where most of the actual learning happens.